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- on mouseDown
- repeat while the stillDown = 1
- set the locH of sprite 20 to the mouseH
- set the locV of sprite 20 to the mouseV
- if rollOver(4) then
- set the castNum of sprite 4 to the number of member "capturedown"
- else
- set the castNum of sprite 4 to the number of member "capturebox"
- end if
- updateStage()
- end repeat
- end
-
- on mouseUp
- if rollOver(4) then
- puppetSprite(4, 0)
- puppetSprite(5, 0)
- puppetSprite(6, 0)
- puppetSprite(7, 0)
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- puppetSprite(10, 0)
- puppetSprite(11, 0)
- puppetSprite(12, 0)
- puppetSprite(20, 0)
- set the castNum of sprite 4 to the number of member "capturehot"
- updateStage()
- puppetSound(1, "sfx02")
- updateStage()
- go("captureit")
- else
- set the castNum of sprite 4 to the number of member "capturebox"
- updateStage()
- end if
- end
-